Assets Sercher

sábado, 13 de mayo de 2017

Gaia

This extension requires one license per seat
Requires Unity 5.1.0 or higher.
Welcome to GAIA the artist friendly all in one terrain and scene generation system for Unity 3D that allows you to create the stunning environments that even Skyrim would be proud of - in just minutes!!

Have fun creating and exploring beautiful worlds as you leverage the latest procedural content generation techniques in a package that makes it simple for even the newest game creator to easily and quickly create gorgeous looking terrains and scenes.

**** NOTE: Gaia 2 is almost here. Scroll to the bottom of this description to learn more about it!! ****

Created by Adam Goodrich, a veteran developer with 30 years experience, and supported by an active and friendly forum with over half a million views, discover for yourself why GAIA continues to receive so many five star reviews!

GAIA gives you the flexibility to go fully procedural or fully manual or somewhere in between to deliver the easiestfastest and prettiest terra-forming, texturing, planting and scene creation and population experience on the asset store.

GAIA comes with quality game ready assets to get you going in minutes, and is also fully customizable so that you can add your your own assets to create your own unique look and feel as AAA games such as Crowfall and Pantheon have done.

Did you know that GAIA's environments have been compared to Skyrim and Witcher 3?

Gaia's customers say:
"Stunningly Well Designed Tools"
"This is by far the BEST of the BEST"
"Making the Very Hard, Very Easy"
"Finally, A Terrain Tool for Artists"
"Exceptional Product and Support!"

With Gaia you will:
- Design the game you want by stamping mountains, mesas, hills, lakes, rivers and a range of other feature types exactly where you want them (with over 150 different stamps to choose from);
- OR pseudo randomly generate entire new scenes with just the feature types you want;
- OR enhance an existing terrain by adding detail;
- Leverage your resources to texture, plant, and populate your terrain procedurally using spawners;
- Build a library of points of interest - farms, villages, cemeteries or whatever you can imagine, or use other peoples libraries and spawn them into your scenes;
- Share your libraries, configurations and tools with others, or leverage other peoples, configurations, assets and tools via the Gaia eXtension system (GX);
- Backup and share your sessions via small session files that allow other people to exactly replicate your scenes;
- Export terrain meshes, splatmaps, normal maps, shoreline masks and a bunch more via the utilities system;
- Play your games and take and share screen shots to share your experiences with the new screen-shotting system, including a nifty way to easily find the exact spot the screen shot was taken;
- Set up default lighting and camera fx and insta-pretty your scenes with a selection of pre-configured sky, lighting and camera fx;
- And much more - GAIA does the work of many assets in one.

Gaia is compatible:
- Unity terrain in - Unity terrain out!
- No special shaders or other tricks that could cause compatibility problems;
- You can delete Gaia after you have created your scene.

Gaia is different because:
- Its stamp based – Terrains are created using stamps, which is a visual, intuitive and precise way of getting exactly the feature you want at exactly the location you want;
- Its extensible – You can create more stamps via the scanning system, allowing you to source stamps from terrains, raw files, meshes, or even images and textures from the internet;
- Its replicable, adaptable and rule based – all aspects of terrain texturing, detailing, planting and object placement is done procedurally and is seed based, which allows it to adapt to new terrains, and makes it perfect for networked games;

Gaia is also all about learning. We have an active and helpful community in the forum and its a great place to share your work, get inspired by other peoples work, and to get tips on how to solve any issues you might be having.

Forum
Tutorials

BREAKING NEWS!!!
Gaia's sister GeNa has just been released! Gaia terraforms, textures and spawns and is your wide roller brush. GeNa is a specialist spawner that does the fine details. GeNa is fast and intuitive and adds many more features to the suite. GeNa is the perfect complement to Gaia!

NOTE: All assets shown in the introduction video are included with Gaia and free for you to use in your own games, they include samples of:

- Village Exteriors Kit from 3DForge;
- Real Rocks from MotuProprio;
- Grasses from Turboscalpeur;
- Trees from SpeedTree;
- Textures from GameTextures.com;

NOTE: Gaia does not support multi-tile terrains. Support for this will come in the version 2.0 update and this will be here in the next few months and will be a massive FREE upgrade to existing users! New features includes multi-tile generation, multi-threading speed, amazing fractal terrain explorer, terracing, thermal and hydraulic erosion, and a revised and improved Post FX setup - meaning that its bigger, faster, prettier and better than ever!

lunes, 8 de mayo de 2017

DunGen

Requires Unity 5.0.0 or higher.
DunGen allows you to procedurally generate a dungeon-like layout by piecing together rooms that you design in Unity.

Unlike other random generation methods, you're not left with a barren set of corridors and only a vague blueprint of a dungeon; you get a fully-furnished, procedurally generated dungeon to your specification. 

Links: Website | Email Support | Tutorial | Forum Thread | Web Demo 1 | Web Demo 2 | Web Demo 3 


Features: 

- Design each room as you would any other scene. Assign doorways and watch DunGen piece them together 

- Full control over dungeon settings: length, branching factor and weights for each room type 

- Supports multi-floor setups with no additional work. Just place doorways where they should be and DunGen handles the rest 

- Procedural doesn't mean everything has to be completely random. Control the flow of your dungeon with an easy-to-use flow graph interface 

- Local Prop Sets: Specify which objects (and how many) appear on a per-room basis 

- Random Prefab: A list of prefabs from which one is chosen at random to be spawned at the current position 

- Global Prop Limits: Limit the number of props allowed on a per-dungeon basis 

- Everything has a complex weight so you can control how likely it is for certain objects to spawn and where they are most likely to appear 

- Supports doorways of different shapes/sizes - DunGen only connects matching doorway types 

- Lock & Key system allows you to place locked doorways and matching keys throughout the dungeon layout (requires some programming to integrate with your own game) 

- Supports SECTR VIS portal culling 

- Full source code included 

- Works at runtime as well as in the editor 


Is DunGen for me? 

Q: I don't want my dungeon to look "samey", won't a room-based approach look repetitive? 

A: Nope! Thanks to prop randomisation (props being what we're calling objects inside the room), each instance of a room can look very different from one another if you choose to do so 

Q: I need to ensure that each dungeon generated has no more than one of a particular object. Is this possible? 

A: Not only is it possible, it's very quick and easy to do - just apply a Global Prop component, give it an ID and specify the number you want in the dungeon flow settings

Q: I want some objects to have a varying chance to spawn in certain areas, can I do this? 

A: Absolutely. Each of DunGen's prop randomisation methods allow you to specify a separate weight for if the object lies on the main path or in a branch room. You can also adjust the weights by how deep into the dungeon the object is using a curve. It's a simple task to specify that an object should only spawn on the main path and only in the second half of the dungeon, with increasing chance the closer to the end it is.

sábado, 29 de abril de 2017

EZFPS Multiplayer FPS Kit

It´s required Photon PUN
Requires Unity 5.4.0 or higher.
New Update April 2017! 
- Added UGUI Support! 
- Made Main Menu an Independent Scene 
- Added new Resolution and Fullscreen Options in Settings Menu 
- Other Small Fixes 
EZFPS is the ultimate multiplayer first person shooter template for Unity3d! Using Photon Unity Networking, EZFPS is designed to make an FPS Deathmatch style game, with Ai bots, zombies, player classes, weapon loadouts, weapon skins and attachments, and player customization. This kit is made to replicate functionality of many modern-day AAA FPS games; all you need to do is replace the models and UI! As the player gets kills, they receive XP points, in-game currency, and rank up- allowing them to buy and unlock new weapons, attachments, skins, and cosmetics. The kit comes fully setup with 5 maps, a zombie-only mode, 9 weapons, and 3 classes, but an infinite amount of maps, weapons, and classes can be added easily by following the included tutorials and documentation.

Youtube | Demo | Docs | Tutorials 

Features: 
- Player Classes 
- Synced Bot Ai 
- Synced Zombie Ai 
- Custom Loadouts 
- Player Cosmetic Customization 
- Weapon Attachments and Skins 
- Rank System 
- Weapon Unlocks 
- Machine Guns, Sniper Rifles, Shotguns, Knifes, Rocket Launchers, Grenade Launchers 
- Grenades 
- Settings Menu 
- UGUI and Legacy UI Support 
- More!

UFPS

Requires Unity 5.2.3 or higher.
UFPS is a professional FPS base platform for Unity. One of the longest-running and most popular titles of the Unity Asset Store, it’s known for smooth controls and fluid, realtime-generated camera and weapon motion. Since 2012 it has been steadily expanded, supported and refactored with a focus on robust, generic FPS features.

GAMES SHOWCASE         FEATURE LIST
WEBPLAYER DEMO          Extensive F.A.Q.
Online MANUAL             Youtube TUTORIALS

Scroll down for Features
• Physics based animations for smooth gunplay and awesome camera shakes
• Mouse smoothing & acceleration: No more jerky input!
• Native Oculus VR support!
• Full Body Awareness with Mecanim-animated player bodies and ragdolls
• Hand Grenades and updated Explosion system with Cover support
• Pain HUD with directional damage indicator and blood spatter
• Earthquakes, shockwaves, boss stomping, camera impacts!
• Inventory & Item Pickup system
• Advanced Surface System allows for dynamic spawning of effects
• Spawnpoint system with smart obstruction detection
• UFPS Input Manager for keyboard, mouse & touch, allows re-binding controls at runtime
• Demolition! Handle with care or things will go boom!
• Interaction System for doors, platforms, triggers, switches, grabbing & throwing stuff.
• Surface system allows for generic & powerful physics simulations
• Advanced Moving Platform support
• Jaw-dropping Slow Motion mode!
• Supports Unity Pro Image FX
• Support for Anti Cheat Toolkit ObscuredTypes
• Tons of High-quality Art!
• Full, very well-commented C# source
• Detailed, 100+ page Online Manual with lots of tutorials 

PLEASE NOTE:
• UFPS is a base platform for a game and is not a full game. Therefore, scripting and additional art will be required if you wish to produce a full game using it.

ProBuilder Advanced

This extension requires one license per seat
Requires Unity 4.7.0 or higher.
Build & Edit Geometry Inside Unity
Forum | Website | Video Demo


NEW: Upgrade to ProCore Bundle for $55!
NEW: Download free version 

Tested, Proven, and Much-Loved
4 years of continuous, real-world use by game developers of all types and skill levels. Proudly used in major games including Tinertia, SUPERHOT, Republique, STRAFE and many more. Over 400 reviews and a 5-star rating on the Unity Asset Store. 

Prototype Rapidly
Build basic or advanced geometry, right in Unity, with zero creative barriers. Devs agree, ProBuilder is wicked fast and incredibly easy to use- even Collision and UVs are automatically generated. Just build, and have fun!

Play Instantly
Playtest at any time, then edit immediately, and never leave Unity. No time (or sanity) wasted.

Perfect Easily
Go advanced with complete UV unwrapping, advanced lightmap settings, optimization, and more. Or, export your models to OBJ and detail externally! 

Dedicated Support and Community
Need help? Found a bug? Have a feature request? Post to the ProCore Forum and you’ll get answers right away, directly from us or our friendly community. If it’s an especially tricky problem, we’ll even jump on Skype for a one-on-one and get it solved, right away. 

What about Blender/Max/Maya/etc? 
Those tools are great, and you should keep using them for small or highly-detailed objects. However, ProBuilder's unique ability to build directly in the editor, makes it perfect for level creation, large objects, or simply prototyping. You can instantly edit and playtestgeometry, textures, lighting, collision, rooms, or structures- it is true creative freedom. Also, we have made great efforts to ensure ProBuilder is extremely simple and intuitive- nearly zero learning curve! 

Learning ProBuilder 
We put serious effort into a truly intuitive, obvious interface and controls that closely follow Unity's own standards. Artist, programmer, or complete novice- you will be working confidently and more quickly than ever, in very little time. Best of all, ProBuilder is so quick-yet-powerful, it can be flat-out fun to use! 

There are also many tutorial videos and detailed documentation available to learn from- plus the friendly, growing community at procore3d.com/forum

Major Features 
-Edit by Vertex, Edge, or Face 
-Subdivision, Extrusion, Welding, Bridging, etc
-Primitives including Door, Arch, Stairway, etc 
-Smoothing and Hard Edges control 
-Pivot location control 
-Customizable keyboard shortcuts
-Edit Textures/Materials and UVs per-face 
-Vertex Coloring 
-Automatic UV2 Unwrapping
-Real-time editing supported 
-Much more: procore3d.com/probuilder

Most importantly, as game devs ourselves, we are dedicated to continually improving and expanding ProBuilder, based on everyone's feedback, and providing top-notch support. Just ask our users :)

miércoles, 26 de abril de 2017

Escape Horror Kit

Requires Unity 5.0.1 or higher.
Escape "Horror\Adventure game kit" 

Modular and Scripting solution for your game. 

What i am getting? 

Around 200 (low poly )Optimized PBR models with baked textures(many textures variations). 

Main menu solution and In game menu(options and credits). 

async loading screen solution. 

Save and Load game solution with remembering not only your game position,but also events you allready passed and photos you took before. 

Photo camera solution with zoom and flash. Real time saving PNG files to you PC. 

Big demo scene included 

Demo has a stable 50-60 fps. 

Graphic quality is turned to maximum ,if you have a slow pc change it to medium. 

Package have a Standart assets you need to import (FPC and Image effects) I recomend to Import FULL ESCAPE ASSET into new (clean) Unity project first. (Then work with it) 

If you need additional videos of gameplay let me know. 

In March 2017 you will get a present after buying. 

Good luck and have fun. 

martes, 25 de abril de 2017

Sci-Fi Level Kit (HD)

Requires Unity 4.6.1 or higher.
HD Sci-fi Level Kit is a kit to help to to build your own high quality sci-fi level. You will find :
-142 Meshes
-154 hight quality prefabs (walls , floors, props, computers, and more...)
-1 skybox made with SpaceBuilder Genesis

The pack is not optimized for tablet or mobile

(For optimized tablet version) :
Check our Sci-fi Level Kit for tablet!

The prefabs are already configured with their lights/ particles/sound effects.

Do you hate to light your games? With the HD Sci-fi Level Kit, put your prefabs on the scene and calculating the light map!

Textures (diffuses, normals, illumination) are provided in 2048 size.

NOTE : Physically Based Shading version for unity 5 is on the way!, check our youtube and facebook page!